This is our preliminary task which had to include someone walking through a door and dialogue. In the first shots Tayler's face isn't shown and we use a low angle of her walking through the door which makes her look dangerous and creates suspense. Shaiane is shot from a high angle which makes her look small and vunerable and the point of view shot shows Tayler creeping up on Shaiane's back which emphasises her vunerability because she is unaware Tayler is approaching, at this point the audience are being lead to believe that Tayler is about to do something bad to Shaiane. The non-diegetic sound also helps to create Shaiane's vunerability, as well as creating realism, because her senses are some what more blurred by the music. I think it lacks effectiveness because the point at which we see finally Tayler's face doesn't match up with when Shaiane realises who it is. It also isn't sudden enough because we see Tayler's face in the mid shot in which she surprises Shaiane. If we did it again we should've had Tayler's hands shocking Shaiane in the point of view shot and then an over the shoulder shot of Tayler's face. Also, there's too much focus on the paint pallet and brush dropping when in fact it's not that important, especially compared important as the revealing of Tayler's identity. Other problems with this sequence are that Shaiane's face is cut out twice. Once when Tayler says "when are you to paint me then?" and again when Shaiane says "Oh it's the tree outside.", she should've turned the other way so facing the camera. Also the last shot originally had continuity issues; Shaiane's head is facing a different way to the previous shot , so I had to cut her out meaning that the quality isn't good. Another continuity error is that we don't see her headphones fall from her ears, the audience can assume that this happened when Tayler shocked her though. In terms of diegetic sound it was quite a good location because it was quite, but the dialogue didn't flow well; this was due to lack of planning. In terms of lighting the location was bad. Because we were shooting with the light behind the action it made Shaiane's face in particular dark while in other shots the lighting is quite nice, during Tayler's dialogue for instance. Because of all the problems that went wrong with this task we've chosen to do another one.
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